home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Aminet 2
/
Aminet AMIGA CDROM (1994)(Walnut Creek)[Feb 1994][W.O. 44790-1].iso
/
Aminet
/
gfx
/
3d
/
ISL_2_0.lha
/
frames.c
< prev
next >
Wrap
C/C++ Source or Header
|
1993-10-18
|
2KB
|
80 lines
/*
frames.c - Copyright but freely distributable as part of the ISL package
(c) 1993 by Grizzly Bear Labs. This is a small example of how to generate
an ISL stage using a c program - look at it and learn, but don't bother
generating the frames because they are boring! :-)
*/
#define INC 16
#define MAX ((INC*INC*2)-1)
#define RATIO (169.0 / (MAX * MAX))
main()
{
int frames = 1, t, cnt = -1, toggle = 0;
float pos;
printf("STAGE\nMAXFRAMES %d\n\n", MAX + 1);
printf("CAMERA \"CAMERA\"\n");
printf("POSITION FRAMES 1 1 XYZ 0.0 -600.0 -100.0\n");
printf("ALIGN FRAMES 1 1 XYZ 0.0 0.0 0.0\n");
printf("SIZE FRAMES 1 1 XYZ 320.0 640.0 233.333333\n\n");
printf("GLOBALS \"GLOBALS\"\n");
printf("ACTOR FRAMES 1 1 BRUSH \"\" 0 BACKDROP \"\" 0 ");
printf("AMBIENT RGB 0.0 0.0 0.0 HORIZON RGB 0.0 255.0 255.0 ");
printf("+ZENITH RGB 255.0 0.0 255.0 -ZENITH RGB 255.0 0.0 255.0 ");
printf("FOG BTL 0.0 0.0 0.0 FOG RGB 0.0 0.0 0.0 ");
printf("STARFIELD 0.0 TRANSITION 0 SKYBLEND 255\n\n");
printf("LIGHT \"LIGHTSOURCE\"\n");
printf("ACTOR FRAMES 1 %d SPHERICAL SHADOW ", MAX + 1);
printf("RGB 512.0 512.0 512.0 TRANSITION 0\n");
printf("POSITION FRAMES 1 1 XYZ 102.0 -158.000473 102.666656\n");
printf("ALIGN FRAMES 1 1 XYZ 0.0 0.0 0.0\n");
printf("SIZE FRAMES 1 1 XYZ 32.0 32.0 32.0\n\n");
printf("OBJECT \"GROUND\"\n");
printf("ACTOR FRAMES 1 %d NAME \"Bounce.imp/objects/ground\" ", MAX + 1);
printf("CYCLE 0.0 0.0 TRANSITION 0\n");
printf("POSITION FRAMES 1 1 XYZ 0.0 0.0 -201.000320\n");
printf("ALIGN FRAMES 1 1 XYZ 0.0 0.0 0.0\n");
printf("SIZE FRAMES 1 1 XYZ 320.0 200.0 1.0\n\n");
printf("OBJECT \"BALL\"\n");
printf("ACTOR FRAMES 1 %d NAME \"Bounce.imp/objects/ball\" ", MAX + 1);
printf("CYCLE 0.0 0.0 TRANSITION 0\n");
for (t = 1; t < MAX; t++) {
cnt++;
if (cnt == INC) {
toggle = toggle ? 0 : 1;
cnt = 0;
}
if (toggle)
continue;
pos = ((float) (t * t)) * RATIO;
printf("POSITION FRAMES %d %d XYZ 0.0 0.0 -%.6f\n",
frames, frames, pos);
frames++;
}
for (t = MAX; t > 0; t--) {
cnt++;
if (cnt == INC) {
toggle = toggle ? 0 : 1;
cnt = 0;
}
if (toggle)
continue;
pos = ((float) (t * t)) * RATIO;
printf("POSITION FRAMES %d %d XYZ 0.0 0.0 -%.6f\n",
frames, frames, pos);
frames++;
}
printf("ALIGN FRAMES 1 1 XYZ 0.0 0.0 0.0\n");
printf("SIZE FRAMES 1 1 XYZ 32.0 32.0 32.0\n\n");
}